﻿using Dict.DataModel;
using System.Collections;
using UnityEngine;
namespace Story
{
    class StepBubble : StepBase
    {
        protected override void OnStart()
        {
            //TODO

            var charactor = GetCharactor(actionParam1);
            if (charactor != null)
            {
                var text = TableTextBlo.GetText(actionParam2);
                charactor.ShowBubble(text);
            }
            End();
        }

    }
}